Every neighbourhood of your city is a tile with one resource and a number. Dice roll every hour: matching tiles produce triple. You land next to other captains; take the tiles around you and raid theirs.
How it works
- Zoom in: country, province, district, neighbourhood. Pick on the map or in the list.
- Every neighbourhood is a tile: stone, timber, coal, iron or gold, with a number from 2 to 12.
- Each hour two dice roll; tiles with that number produce triple for their commander.
- Another captain can raid it to take over; win it back the same way. Nothing is for sale.
Questions
- Which areas can have a commander?
- Only neighbourhoods, the smallest administrative areas (in Turkey, mahalleler). Larger areas are for finding your way.
- Does it cost money?
- No. Neighbourhoods are won in fights, never bought. Watching an ad can boost a neighbourhood's output for a few hours.
- Can I pay for anything?
- Only an optional repair kit (no waiting between fights for a day), through Polar as merchant of record. We never see card details.
- Where do the boundaries come from?
- Natural Earth for countries and regions, OpenStreetMap for everything below.
- Questions or problems?
- support@magnificalabs.dev