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China

China is divided into 31 areas on Hexhold. Zoom in to reach its neighbourhoods; each neighbourhood has one commander.

Every neighbourhood of your city is a tile with one resource and a number. Dice roll every hour: matching tiles produce triple. You land next to other captains; take the tiles around you and raid theirs.

How it works
  1. Zoom in: country, province, district, neighbourhood. Pick on the map or in the list.
  2. Every neighbourhood is a tile: stone, timber, coal, iron or gold, with a number from 2 to 12.
  3. Each hour two dice roll; tiles with that number produce triple for their commander.
  4. Another captain can raid it to take over; win it back the same way. Nothing is for sale.
Questions
Which areas can have a commander?
Only neighbourhoods, the smallest administrative areas (in Turkey, mahalleler). Larger areas are for finding your way.
Does it cost money?
No. Neighbourhoods are won in fights, never bought. Watching an ad can boost a neighbourhood's output for a few hours.
Can I pay for anything?
Only an optional repair kit (no waiting between fights for a day), through Polar as merchant of record. We never see card details.
Where do the boundaries come from?
Natural Earth for countries and regions, OpenStreetMap for everything below.
Questions or problems?
support@magnificalabs.dev
  • 新疆维吾尔自治区 شىنجاڭ ئۇيغۇر ئاپتونوم رايونی
  • 西藏自治区 བོད་རང་སྐྱོང་ལྗོངས།
  • 内蒙古自治区 ᠦᠪᠦᠷ ᠮᠣᠩᠭᠤᠯ ᠤᠨ ᠥᠪᠡᠷᠲᠡᠭᠡᠨ ᠵᠠᠰᠠᠬᠣ ᠣᠷᠣᠨ
  • 甘肃省
  • 云南省
  • 黑龙江省
  • 吉林省
  • 辽宁省
  • 广西壮族自治区
  • 广东省
  • 海南省
  • 福建省
  • 浙江省
  • 上海市
  • 江苏省
  • 山东省
  • 河北省
  • 天津市
  • 北京市
  • 四川省
  • 重庆市
  • 贵州省
  • 湖南省
  • 宁夏回族自治区
  • 陕西省
  • 青海省
  • 山西省
  • 江西省
  • 河南省
  • 湖北省
  • 安徽省

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    Boundaries © OpenStreetMap contributors, Natural Earth. A Magnifica Labs app.